![]() ![]() Midrange decks generally try to control the board during the early game, before moving into a more aggressive role mid-game with medium-costing minions and spells, with the goal of winning before the late game. ![]() These decks focus on controlling the early game in order to survive through to the later rounds, where they can use a string of powerful spells, or a steady flow of larger minions to overwhelm the opponent.Ī midrange deck is a type of deck somewhere between an aggro deck and a control deck in pace, seeking to attain victory during the midgame. Aggro decks rely on explosive damage in the early game in order to surge to victory before the opponent has time to counter them.Ī control deck, also known as a late game deck, is a deck that attempts to attain victory in the late game, through a combination of early game removal and Taunts, and powerful cards in the later rounds of the game. Within the meta, players can use their knowledge of the currently popular deck types to predict the contents of the opponent's deck, often with a small margin for error.ġ9 March 2014 Deck archetypes Aggro Īn aggro deck or aggressive deck, also known as a rush deck, is a deck that takes an 'aggressive' approach of dealing damage to the opponent as quickly as possible, generally through the summoning of a large number of low-value minions and the use of direct damage spells and Hero Powers. While the main deck archetypes are eternal, the introduction of new cards will frequently alter the potential makeup of decklists for existing deck types, at times creating whole new deck types, and driving other deck types extinct through a lack of power in the current meta. For commonly seen deck types in Ranked play, see Common deck types. These deck types can describe decks which are of a particular archetype, have specific strategies, or contain particular key cards as a general win condition, such as Aggro Shaman, Freeze Mage, or Patron Warrior. These sub-archetypes can be used to describe decks from more than one class.īeyond these sub-archetypes, there is a larger range of deck types which are class-specific. These largely fit within one or more of the main three archetypes, but are more descriptive of the deck's particular strategy. Other commonly used deck categories can be considered sub-archetypes, such as combo, zoo, tempo, and token. Each describes the deck's intended means of obtaining victory and its overall pace of play. Hearthstone features three broad deck archetypes: aggro, midrange and control. Deck types are commonly used to compare and predict how decks interact and compete with each other, without needing to go into too much detail into decklists. Warrior also has no decks that are strong enough to win in the current metagame, with Enrage Warrior barely being above the 50%-win rate in Bronze-Gold ranks, hopefully, Warrior gets enough improvements to be relevant in 2023! Till then, use these top 5 best decks to get to Legend in Hearthstone.For commonly seen deck types in Ranked play, see Common deck types.ĭeck types are ways in which decks are classified based on the deck's overall strategy or based on the cards contained within the deck. The priest no longer has great tools to pull off Bless combos and with Prince Renathal nerfed the control deck lacks enough health to win against aggressive decks. The most problematic cards of the set have been weakened and with no amazing decks to take their place, the metagame has a lot of variety, however, some classes now feel greatly weaker than the rest. ![]()
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